The X-One Client allows you to mark specific events. Each time you mark an event (by setting a mark at a particular timepoint), a clip is created on your X-One server with automatically calculated clip boundaries. The clip is stored in your Library so that you can recall and play it out during your production.
There are 2 ways to create clips:
- Marked clips: based on the configured settings (see Configuring the Clip Creation). This type of clip can only be created in the PGM, based on a live event.
- In/Out Clips: you can define the In and Out settings. This type of clip can only be created in Replay mode, in the PRV channel.
By using either of these possibilities for clip creation, the clip will appear, if configured, in a highlight and in your Library. From there, you will be able to assign it to your ShotBox as well as load it in the PRV and PGM channels. Once loaded in the PRV channel, you will be able to browse and edit its content using the Browse bar.
Creating Clips Using the Mark Button
|1.||Browse the content (as described in the section Performing Replays) to find a specific event from a predefined set of live camera feeds.|
|2.||Tap or click the Mark button.|
Based on the values configured in the settings (number of seconds before and after the marked point), X-One will automatically create a multi-camera clip of the Live event. See section Configuring the Clip Creation.
In/Out clips can be created either from already recorded feeds or from a live feed on the PRV channel.
|1.||Browse the content (as described in the section Performing Replays) to identify the starting point of the clip, or select the live camera feed.|
|2.||Click the [ button in the bottom right corner of your Live interface to select the In timecode.|
|3.||Browse the content, (as described in the section Performing Replays,) to define where the clip should end, or wait until the required section of the live feed has ended.|
|4.||Tap or click the ] button in the bottom right corner of your Live interface.|
If you switch to another live camera feed when creating an In/Out clip, the current In timecode selection will be maintained.
When clipping the loop recording, it is also possible to set the Out timecode first and then the In timecode, or reselect the timecodes as you wish before saving the clip. However, the option to save a clip is only available if the In timecode is earlier than the Out timecode.
|5.||Tap or click the Save button in the bottom right corner of your Live interface.|
Once you have loaded a clip in the PRV channel, you start playing it by tapping or clicking the Play button.
Tap or click the Pause button to stop the clip from playing further.
The camera used in the loaded clip is based on the camera that was in the PGM/PRV when creating the clip.
To change the camera assigned to the created clip, see Editing Media .
When playing a clip you have created or imported in the PGM, a progress bar (at the bottom) and a timer (bottom middle) appear.
The following rules are applied:
|•||The progress bar (in blue) starts from the left corner. A timer indicates the remaining time before the clip ends.|
|•||When the remaining playout time is 10 to 6 seconds, the timer turns orange.|
|•||When the remaining playout time is 5 to 1 seconds, the timer turns red and a countdown (in red) appears.|
The progress bar and the countdown timer decrement in line with the replay speed. The countdown timer is always expressed in absolute time. For example, a clip with a duration of 15 seconds in 100% will appear with a duration of 1 minute when played out at 25% speed.
Both pictures below present the same clip, with different replay speeds.
To jump to the start timecode of the clip again, tap or click the Go to TC In button or press Shift+IN on your Beplay.
To jump to the end timecode of the clip, tap or click the Go to TC Out button or press Shift+OUT on your Beplay.
To access the next frame of the clip, tap or click the Next Frame button.
To access the previous frame of the clip, tap or click the Previous Frame button.
By using a created clip (not an imported one), it is possible to go back on the train where the clip was created.
This operation activates the Replay Mode and allows the operator to create a new clip with bigger boundaries than the initial clip.
|1.||Load a clip (or live feed) in the PRV channel.|
|2.||Tap or click the Go Back to Train button.|
|◦||The Clip mode automatically switches to Replay mode.|
|◦||The selected frame corresponds to the TC In of the clip.|
The command is not mapped by default on the Beplay, but can be configured.
The Go Back to Train feature is only possible if the A/V material is still on the record train of an X-One server.
The way to load a clip on the PRV and PGM channels is identical to the way to load another source on the PRV and PGM channels. See section Switching Live Feeds.
The Postroll button offers you the possibility to keep playing the audio of a clip when you send a Live to PGM.
|1.||Play a clip on the PGM channel.|
|2.||Tap or click the Postroll button to activate it.|
The postroll button is activated and in the OSD information, a P is displayed to show that the Postroll is currently playing.
|3.||Before the clip is finished, send a Live to the PGM. See How to Take a Live Feed From the PRV to the PGM Channel.|
|◦||The live camera video replaces the clip video in the PGM.|
|◦||The audio of the clip remains on (until the clip is finished) as well as the audio of the live (see Audio Mixing and Monitoring to perform mixing).|